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Ushinawareta Mirai wo Motomete ranked first in terms of national sales of PC games in Japan in November 2010. Receptions įrom September to November 2010, Ushinawareta Mirai wo Motomete ranked twice in the top ten in national PC game pre-orders in Japan. After the game's release, Trumple announced the suspension of their activity on July 27, 2012. The regular edition of Ushinawareta Mirai wo Motomete was released on February 25, 2011.
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The game's music was solely composed by Fūga Hatori Ushinawareta Mirai o Motomete was released on Novemas a limited edition version, playable as a DVD on a Windows PC. Character design and art direction for the game was split between three artists: Kurehito Misaki, who drew Kaori Sasaki, Airi Hasekura, Shiori Sasaki, and designs for male characters Shinobu Kuroya, who drew Yui Furukawa, Nagisa Hanamiya, and the designs for the female characters (not including those drawn by Misaki) and Mia Naruse, who provided super deformed illustrations. The game's scenario was written by three people: Ryo Ohta, Kenji Saitō, and Masaki Sawa. Originally, the design team were developing the game under the visual novel developer Abhar, but following Abhar's dissolution, the team working on the game formed the studio Trumple. Taking shellfish, seaworms and eels within the Town limits is subject to the laws and regulations of the Commonwealth of Massachusetts and the Town of. Ushinawareta Mirai wo Motomete is the sole title developed by the visual novel studio Trumple. Throughout gameplay, there are scenes with sexual CG's depicting Sou and a given heroine having sex. To view all plot lines in their entirety, the player will have to replay the game multiple times and choose different choices to further the plot to an alternate direction. Some decisions can lead the game to end prematurely, which offer an alternative ending to the plot. Throughout gameplay, the player is given multiple options to choose from, and text progression pauses at these points until a choice is made. There are four main plot lines that the player will have the chance to experience, one for each heroine. Ushinawareta Mirai wo Motomete follows a branching plot line with multiple endings, and depending on the decisions that the player makes during the game, the plot will progress in a specific direction. Throughout the game, the player encounters CG artwork at certain points in the story, which take the place of the background art and character sprites. The text in the game is accompanied by character sprites, which represent who Sou is talking to, over background art. Much of its gameplay is spent on reading the story's narrative and dialogue. Ushinawareta Mirai wo Motomete is a romance visual novel in which the player assumes the role of Sou Akiyama. Sou Akiyama is a member of the Astronomy Club, and just before the festival is to begin, the student executive committee asks the club's members to calm the uneasiness among the students in regard to mysterious incidents at the old building. Each of the clubs decide to give it their all to make it a success.
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Before they move to the new building, the school will hold one last Cultural Festival at the old building before it is closed down. Set in Uchihama Academy where the number of new students at the school increasing every year, and so a new school building is constructed.